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Nez-Man
Hi! Hope you're doing well; thanks for checking me and my profile out! I'm an autistic, self-employed photographer, fine detail artist and merch seller. Working on a 2D. Sonic fan game. Right-wing. Nature and freedom lover!

Naean H.F. 🎨 @Nez-Man

♂️ Male

Artist/Photographer

🇬🇧 United Kingdom

Joined on 8/1/06

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Nez-Man's News

Posted by Nez-Man - December 5th, 2019


From Forest To Factory





This music mix aims to depict the act of a forest being destroyed in favour of building a factory in its place.


Various sections of the song are aimed to represent various actions and emotions related to this act: The initialisation of factory planning, the celebration from humans of building a new factory (among a minority of people's concerns cropping up before being quickly brushed off), wild animals reacting to forest deconstruction and dealing with the harsh reality of being driven from their once natural habitat, the sad aftermath of mostly desolate forest remains, etcetera.


I deliberately chose to use some samples which sound, and also are named, in relation to this song's topic. The general "nature versus technology" theme heavily influenced this song.


Out of all my eJay mixes to date, this is one of the most emotionally-involved songs, and is inspired by another emotion-focused eJay mix of mine: Dilapidated Longing.


Credits and other information are available in the video description on YouTube.




MP3 download link.


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Posted by Nez-Man - December 5th, 2019


Unsettled Scatterbrain





In this music mix, I wanted to create a song that sounds as if it's constantly at odds with itself, (representing an indecisive/conflicted person) while at the same time maintaining enough structure to be an enjoyable music track.


Ironically enough, I feel a bit conflicted myself when it comes to marking this music mix as completed, because I don't think that I executed my idea as well as I envisioned it.


Most notably, I have quite mixed feelings on the bass in this song. On the one hand, I dig its somewhat clashing nature, but another part of me feels like the pitch dissonance and note timing inconsistencies are perhaps too strong.


I don't want to leave this specific song concept unpublished on the cutting room floor, so I tried to polish things up, and eventually considered it a complete piece, or "as close to finished as it'll ever probably be".


Credits and other information are available in the video description on YouTube.




MP3 download link. There's also another MP3 download link of the beta version, for anyone interested.


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Posted by Nez-Man - December 3rd, 2019


Funky Fightin'





This music mix is inspired by the Zone Act 1 Boss music track from Sonic The Hedgehog 3 on SEGA Genesis/Mega Drive. Big thanks to the composers and arrangers of that track!


This music mix is designed as if it were a track on a video game soundtrack album, so it loops around the middle, and has an ending around the second loop area.


Many thanks also to Game Genie Sokolov for providing rips of Sonic The Hedgehog 3 samples, some of which are used in this music mix! (https://ggsokolov.blogspot.com/2016/10/soundfont-sonic-3-knuckles-3d.html)


Last but definitely not least, a grand thank you to the Dance eJay 2+ software, and all of the staff behind it! (Full Credits: https://imgur.com/a5VXh87)




MP3 download link.


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Posted by Nez-Man - December 2nd, 2019


Gems, Skulls & Death





This music mix is directly inspired by the Gem Path and Death Route music tracks from Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. Big thanks to the composers and arrangers of those tracks: Josh Mancell and Mark Mothersbaugh!


Additionally, the complete omission of Gem Path and Death Route music tracks in Crash Bandicoot: The Wrath Of Cortex inspired this music mix a little bit, so I put some synths/'technology-esque' samples in there, as a homage to that game's overall music style.


This music mix is designed as if it were a track on a video game soundtrack album, so it loops around the middle, and has an ending around the second loop area.


Last but definitely not least, a grand thank you to the Dance eJay 2+ software, and all of the staff behind it! (Full Credits: imgur.com/a5VXh87)




MP3 download link. There's also another MP3 download link of the beta version, for anyone interested.


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Posted by Nez-Man - December 1st, 2019


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When I first started my Sonic 5 Fan Game project, I dived into creating my own Zones' level designs, gimmicks and Badniks almost immediately.


However, as of the past year or so, during my hiatus from working on level designs, gimmicks, Badniks and so on, I have taken some serious time to revise my approach to this project.


In hindsight, I was way too eager to go full throttle into creating my own stuff, without enough prep work under my belt.




When starting this project, I should have first analysed the existing classic Sonic games, to fully understand their art directions, gimmicks, Badniks, bosses, level design flow and structure, etcetera.


Sonic 5 Fan Game aims to build upon the official classic Sonic games, so it's only correct that I have a solid understanding of what precisely made them so successful, plus what some of their weaker/underdeveloped elements are which I could learn from and improve/expand upon.




To this end, I am shelving my own Zones' level design work to the backburner, and as a sub-project of the main project, I will be placing a selection of classic Sonic games' Zones under a focused lens, as well as some Sonic Mania Zones and a Zone from Sonic The Hedgehog 4: Episode II.


I will study them, create my own renditions of their level designs, and re-create their visuals with an art direction primarily inspired by Rayman Origins, Sonic Mania Adventures and Oddworld: Abe's Oddysee.


I plan to use the same visual inspirations later for my own levels in Sonic 5 Fan Game.




I will be looking at the following levels:


Scrap Brain Zone Act 1 & Act 2 and Star Light Zone from Sonic The Hedgehog.


Emerald Hill Zone, Casino Night Zone and Mystic Cave Zone from Sonic The Hedgehog 2.


Azure Lake Zone, Balloon Park Zone, Chrome Gadget Zone, Desert Palace Zone and Endless Mine Zone from Sonic The Hedgehog 3 & Knuckles.


Sky Fortress Zone Act 2 & Act 3 from Sonic The Hedgehog 4: Episode II.


Mania Mode & Encore Mode variants of Studiopolis Zone, Press Garden Zone, Mirage Saloon Zone and Titanic Monarch Zone from Sonic Mania Plus.




Of course, I will first be analysing the art of Rayman Origins, Sonic Mania Adventures and Oddworld: Abe's Oddysee, to understand how their visuals work, in order to apply their influences to the Zones.


With some Zones, I will stay faithful to their original level designs, with minimal tweaks for minor improvements.


Sky Fortress Zone Act 2 and Act 3 will undergo more significant level design changes, due to their original level designs having notable weak points and significant opportunities for improvements.


I will also greatly expand upon the original small level designs of Azure Lake Zone, Balloon Park Zone, Chrome Gadget Zone, Desert Palace Zone and Endless Mine Zone.


Every one of my Zone re-creations will consist of 2 Acts each.




All of the above will be a lengthy process, but is absolutely a necessary part of my project. It will give me plenty of art, level, gimmick, Badnik and boss design experience using existing materials, which will be incredibly valuable when I am tackling my own concepts and creations.


I want to approach my fan game development carefully. I firmly believe that my work can only be successful if I first study similar successful media to fully grasp what made them good, and also recognise weaker media and apply improvements.




Sonic 5 Fan Game Blog


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Posted by Nez-Man - November 29th, 2019


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From 2 to 6 December 2019, a new music mix will be uploaded every day, premiering on YouTube.com/Naean.  :-D


Check out my previously released mixes.  :-)


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Posted by Nez-Man - November 27th, 2019


My current Windows 7 P.C. will be replaced with a new faster Windows 10 P.C. next year. Also, I've recently had headset and microphone stability/connection issues.


Because of this, I'm postponing doing art live streams until next year. Sorry! :-)


I really wanted to start live streaming this year, but ultimately, I'd rather wait it out until my general computer setup is more optimal.


Posted by Nez-Man - November 25th, 2019


As of 22 November 2019, my Redbubble Shop margins changed.


I'll now get a 75% split of profits from Postcards and Greeting Cards. This means a slight price increase, but also helps to support me more.


Profit splits for all other merch types remain unchanged.




Merch Updates & Earnings Info Page


Posted by Nez-Man - November 19th, 2019


Sorry for the lack of new content during the past 3 weeks or so!


I've been working on 5 new Dance eJay 2+ mixes, and I've had a hard time finalising music tracks. Revisited mixes several times for tweaks.


Nearing completion now, so hopefully they'll be uploaded next week.  :-)


Posted by Nez-Man - November 1st, 2019


Mystic Cave Zone: 1 Player - Sonic The Hedgehog 2





Happy Halloween 2019! :-D


To celebrate, here is the first video in a new series called Extrarrangements. This is a series where I take music tracks from various sources and extend their tunes/melodies, by altering the original music and placing it after the original music's loop point.




I felt inspired to start this series thanks to the kind of music uploads by YouTube users dissident93 and Carpathia808, such as instrumentals and deconstructions. Carpathia808's Mystic Cave Zone: 1 Player deconstruction is used in this music edit.


Thanks also go to Game Genie Sokolov for providing Sonic 3 & Knuckles audio samples, one of which ($D0-Kick(S3)+Hey!) is used in this music edit.


Additionally, big thanks go to the original music track's composers and arrangers, Masato Nakamura and Yukifumi Makino.




Hope you enjoy this! :-)


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